Goal(s) in the NOM
Development of new methods and approaches for the study of self-consciousness
Education
PhD in virtual reality, Masters in computer graphics and computer science.
Experience
Bruno’s research is at the crossroad of fundamental cognitive neuroscience and engineering, where the development of state-of-the-art VR technologies brings unprecedented opportunities for experimental cognitive neuroscience research and clinical translation, and where the understanding of cognitive mechanisms of perception and self-consciousness stimulates innovation in translational neuro-engineering and human computer interaction.
Select Publications
- Yang, H., Herbelin, B., Ngo, C., Vuarnesson, L., & Blanke, O. (2025). Meditation in the third-person perspective modulates minimal self and heartbeat-evoked potentials. NeuroImage, 314, 121265.
- Vuarnesson, L., Herbelin, B., & Blanke, O. (2024). Virtual Reality for inward contemplation. ACM SIGGRAPH 2024 Talks.
- Wu, H.-P., Nakul, E., Betka, S., Lance, F., Herbelin, B., & Blanke, O. (2024). Out-of-body illusion induced by visual-vestibular stimulation. iScience, 27(1).
- Iwane, F., Porssut, T., Blanke, O., Chavarriaga, R., Millán, J. del R., Herbelin, B., & Boulic, R. (2024). Customizing the human-avatar mapping based on EEG error related potentials. Journal of Neural Engineering, 21(2), 026016.
